VGHunter's Status
Unfinished ?No significant accomplishments.
Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.
Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
39 |
24 Unplayed
61.5% of Unfinished 2.2% of Total |
3.5% | |
561 |
|
50.3% | |
516 |
|
46.2% |
Wishlist 8 Top-Rated 116 Master Runs 4 |
PlayStation 5 | 3 | 18 | 8 | 29 Total |
Xbox Game Pass | 3 | 3 | 6 Total | |
PlayStation 4 | 1 | 116 | 74 | 194 Total |
Nintendo Switch | 3 | 33 | 13 | 50 Total |
Steam | 31 | 126 | 97 | 262 Total |
PC | 13 | 108 | 122 Total | |
Oculus Store | 0 | 0 | 0 | 1 Total |
Nintendo 3DS | 1 | 19 | 16 | 36 Total |
PlayStation Vita | 9 | 13 | 23 Total | |
PlayStation 3 | 53 | 16 | 70 Total | |
Xbox 360 | 10 | 1 | 12 Total | |
Wii | 17 | 7 | 25 Total | |
PSOne Classics | 2 | 3 | 5 Total | |
Virtual Console (3DS) | 2 | 0 | 2 Total | |
Nintendo DS | 21 | 23 | 44 Total | |
PlayStation Portable | 14 | 10 | 25 Total | |
PlayStation 2 | 59 | 38 | 97 Total | |
GameCube | 4 | 3 | 7 Total | |
Game Boy Advance | 14 | 17 | 31 Total | |
PlayStation | 20 | 16 | 36 Total | |
Nintendo 64 | 3 | 4 | 7 Total | |
SNES | 3 | 4 | 7 Total | |
iOS | 2 | 18 | 20 Total | |
Game Boy/Color | 8 Total | |||
Game Boy | 3 Total | |||
NES | 7 Total | |||
Browser | 2 Total | |||
PC Downloads | 4 Total | |||
All Games | 1135 Total |
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Tartarus definitely doesn't look too thrilling so far. P5R made Mementos way better, so sure it can be done, but you have a point nonetheless. In general, I wonder about whether certain dated concepts will be removed / replaced / improved considering the mission is to recreate the vanilla P3 experience. Obviously some will, but that's always the dilemma with remakes. On the other hand, this could be a FF7R scenario, in which case we'd be getting more changes than we bargained for after all.
I finally got around to nirvanA Initiative and unsurprisingly loved it! The somniums were extremely better this time with more variety and appropriate symbolism, bringing it closer to Psychonauts vibes. The mystery may have overdone it with the amount of tricks this time (two Mizukis felt like a stretch), but the characters are still lovable enough that I have a pretty high forgiveness threshold. The timeline rearrangement was the mind-bending highlight for sure, so I guess we still don't know all of Uchikoshi's moves! Staying separate from the first game's events was a good way to avoid the overgrowth issues VLR and ZTD faced, to the absurd point of having a no-spoiler mode. Uchi and Okada have been optimistic about a third game focusing on Hitomi; whenever that comes around, I promise I will pick it up day one!
What's interesting about Elden Ring to me is that it's taking the patterns of a Metroidvania (i.e. Dark Souls) and applying that to an open world, with strong and weak results. Loot feels more valuable and useful than it typically does in huge worlds since a lot of it serves a specific purpose, but sometimes when you need a super-specific item like that to progress, it can be virtually impossible to figure out where to get it on your own. So the density factor is favorable to this scale, but the getting lost factor isn't.