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ElectroMan34's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
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275 (B)
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151 (C)
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Wishlist  0 ?         Top-Rated  172 ?????         Master Runs  23 (M)
PlayStation C O M P L E T E ! 1 Total
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PlayStation 3 BEAT 19 (B) 23 (C) 42 Total
PlayStation 4 BEAT 35 (B) 12 (C) 48 Total
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All Games 460 Total
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about 8 months ago (edited)

Badges
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Poisoned: 3+ new games in a row
I didn’t hate Ragnarok’s gameplay by any means, but as you mentioned, it was mechanically almost identical to 2018, which is not a problem on its own if not for the flaws that weren’t addressed. Not to mention the atrocious menu interface - minimalism would have made a world of difference, not to mention the sheer volume of statistics to track for a story-based hack and slash game. I actually did find myself getting more overall invested by the second half, primarily due to set pieces to be fair, but all in all don’t get the hype… which is pretty typical with this series for me.

nirvanA Initiative didn’t hit quite as hard as the original for me, but was still quite good! Yes, the big reveal during the ending sequence definitely blew my mind at the time, but the pace definitely felt a bit more plodding this go around, and while Date’s perviness was tongue in cheek enough to not bother me too much, Tama’s innuendos were a bit too over the top, helped only by her VA being so excellent. Can’t say I found Hitomi being an interesting enough character to support a sequel, but in Uchikoshi we trust?

Agreed, the discovery aspect of early Elden Ring was by far its strongest suit, but as the novelty started to wear off in the endgame, the often obtuseness of Souls design direction began to become apparent to staggering degrees due to the scale. And unpopular opinion maybe, but I can’t help but feel like the bosses were pretty weak this go around. Probably to account for the sheer variety of builds and playstyles. But especially coming hot off of Sekiro, which essentially perfected From combat design, couldn’t help but feel like a step back.
about 9 months ago

Badges
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Poisoned: 3+ new games in a row
I was going to say, I was surprised already that AoC was so lauded for its story, so I was expecting similar from a mainline follow-up. Which is not to say what was there was bad, just somewhat uninspiring. But as you said, I’ll take it over the otherwise mainstream trend of story > gameplay, because dude, you’re not wrong about Ragnarok. I enjoy the combat well enough, and the presentation is certainly on point, but my god the pacing is glacial, and the dialogue feels like they hired teenagers to write it. All the hype for such a slog so far, almost makes you feel for Xbox fans crying about unequal treatment by critics. And don’t get me started on the equipment menus…

I’m rather torn on P3R… while I appreciate the numerous QoL updates on top of the fresh coat of paint, they’ll have to really revamp Tartarus something fierce to make me willing to commit another 100+ hours to it. I couldn’t even stomach maybe half of a FeMC playthrough (admittedly on Hard), and that was already several years after my initial run. Metaphor meanwhile looks weird, but I suppose in a good way. Familiar, but different enough to spark interest - here’s hoping it lives up to the hype!

Hey, it’s not AA7, but I guess better than nothing. If anything, maybe Capcom is trying to get everyone caught up before the new entry. Am I excited? Yes. Will I buy it? I’M FINE!

Elden Ring? Ohhhh, Elden Ring!
about 9 months ago

Badges
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Poisoned: 3+ new games in a row
TotK sure was impressive technically alright. I’m really amazed at how extensive some of the stuff the physics engine pulls out are. That being said, while I did love my time with it, it definitely fell in the MGSV camp of fantastic gameplay, forgettable story, which would be forgivable if Nintendo didn’t seem to be putting so much emphasis on exploring the mysteries and secrets of the world from a narrative perspective. There were a couple times I was wowed from just exploring and making discoveries, but the story fell so flat I stopped paying attention in cutscenes after a while (looking at you, temples). Minor complaint though, when 99% of the time spent was fantastic!

Welp, at least we have the Xbox Showcase, apparently. Even without any particular interest in honestly *most* of the games on display, the pacing and variety far outshone Sony’s. Not to mention the obvious hype for P3 Reload and Metaphor. Even if I personally don’t have really any interest in Starfield. Now if Xbox could actually deliver on anything, that’ll be a different story.

CDKeys has long been my source for PS+, at least until Extra rolled out (though still have to calculate if it may still be cheaper). I feel that they don’t often have PS5/4 sales, unfortunately, but I can imagine the PC sales being pretty solid on there as well. That all said, sounds like you were not too impressed with Ragnarok after all?
Truth is a mystery, unraveled by the candles' flames.