Now Playing
PS5
God of War Ragnarök
Oh Atreus, you're causing chaos even when you don't mean to.
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Updated about 2 hours ago
PS3
The Amazing Spider-Man
These are all variants of existing characters, but that's probably the oddest Felicia Hardy I've ever encountered.
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Updated about 2 hours ago

A direct sequel to the events of the movie, this is a perfectly decent open-world super hero game. The combat and stealth take pointers from the Batman: Arkham series, though it is equal to it. Web slinging is also automatic, and there's a dash-to button making Spidey agile but almost automated. It's a totally fine mid-tier game, but the lack of polish and originality compared to superior entries is very evident. C
PSN
MultiVersus
Bugs Bunny is, perhaps appropriate, really annoying to fight.
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Updated about 2 hours ago
Wii
Fire Emblem: Radiant Dawn
It's going to take forever to set up my final squad.
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XGP
Escape Academy
We saved the school! Now it's time for endless runs of DLC. (Co-op)
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Updated about 1 week ago

A first-person puzzle game solving various timed puzzles which are a combination of item, math, logic and language puzzles on a quirky campus built around escaping. There's also a quirky atmosphere that's a bit hit or miss and gets maybe a bit TOO much like the primary inspiration, Portal. The co-op integration is great, because it lets players work together or by themselves well, but the puzzle originality does run out by the end. Still, a fun start to this franchise. B-
SNES
Super Bomberman 5
Since most of the areas are optional, this is by far the shortest of the Super Bomberman game. I'll take 26 percent completion!
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Updated about 2 weeks ago

The final Super Bomberman on SNES, the gameplay is a competant use of the Bomberman formula, with new tools like seeking bombs. The biggest variation is that/ the levels are non-linear, so it's possible to skip over most before the boss. This makes the game very short and fairly easy by Bomberman standards. It's totally competent and even fun in parts, but the formula is well worn enough by this point that it doesn't stand out. C
SNES
The Great Battle V
Defeating that horrible stereotype, we've made the Wild West safe for the Comapti Heroes or whatever.
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Updated about 2 weeks ago

The final SNES Great Battle game continues the series bar of low quality. There's some parts which are Wild Guns pastiche levels which are halfway decent. Unfortunately, that's like 10% of the game, with the rest being wonky, imprecise side-scrolling sections. As if that's not enough, many of the levels repeat. At least it's easy to just get around most of the obstacles and not engage with it and there's G-Gundam mobile suits. D
N64
Perfect Dark
Apporprately, it wasn't obvious at all to aim at the crystal icon, just like many of the other odd and obscure goals in the game.
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Updated about 2 weeks ago

The atmosphere of PD is so weird, combining X-Files, government conspiracies, cyberpunk and James Bond into an odd cocktail that could only have come out of the late '90s. That aside, the the shooting is an auto-aim affair because of the controls and frequently there are failable and vague mission directives that force the entire mission to be replayed since there are no checkpoints. There's some creativity in what you do and the variety of weapons, but nothing about this has aged well. D-
Majora hits like a bad trip in the first seconds of the game and it feels like the author (probably Takano) was struggling with depression at that time. The fairy change is symbolic, as Navi was a true companion and Tael begins the game as an accomplice in a literal assault agains't you.
Still, it tries something different and I feel I owe it a serious play as an adult. That game actually scared me when I was younger (lol) so perhaps this play will be different.