Cefienna's Status
Unfinished ?No significant accomplishments.
Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.
Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
43 |
20 Unplayed
46.5% of Unfinished 7% of Total |
15% | |
170 |
|
59.4% | |
73 |
|
25.5% |
Wishlist 5 Top-Rated 41 Master Runs 0 |
PlayStation | 10 | 22 | 12 | 50 Total |
PlayStation 4 | 2 | 12 | 6 | 20 Total |
Android | 0 | 0 | 0 | 2 Total |
PlayStation Vita | 8 | 3 | 5 | 17 Total |
PlayStation 3 | 7 | 4 | 1 | 12 Total |
Nintendo 3DS | 5 | 20 | 1 | 27 Total |
Nintendo DS | 3 | 33 | 16 | 56 Total |
Wii | 1 | 2 | 5 | 13 Total |
PlayStation 2 | 1 | 17 | 2 | 24 Total |
PlayStation Portable | 18 | 4 | 24 Total | |
PC | 5 | 29 | 21 | 70 Total |
Nintendo 64 | 1 | 0 | 1 Total | |
Game Boy Advance | 7 | 0 | 8 Total | |
Game Boy/Color | 2 | 0 | 2 Total | |
Nintendo Switch | 1 | 0 | 0 | 1 Total |
All Games | 327 Total |
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GOD yes the hit detection was so bad on that game. Plus it did the number one rhythm game crime of pausing the music in the middle of songs. (When switching characters) That's just ridiculous.
Yes, although I'm not really all that into the series anymore, I still think that joke is priceless.