Now Playing

(U)
Steam
Fashioning Little Miss Lonesome

Updated about 2 weeks ago

☆☆☆★★ I caught myself laughing multiple times due to the banter, even though this is not the kind of casual I'd usually enjoy, and neither the art style nor the characters are my thing. (Saito and the voice acting are just too funny.) I wish CGs were more evenly spaced out though, and that sprites and CGs depicted characters in a more consistent way. The emotional component seems lacking, and there isn't enough romantic build-up. Not sure whether it's this game or r18 otome games in general.
(B)
PS4
Nier: Automata PAL
52 hours

Updated about 2 months ago

☆☆★★★
(U)
Steam
Stories: The Path of Destinies
6/24 stories, 4/4 truths

Updated about 3 months ago

☆☆★★★ There's a lot to like: the narration, the voice actor, the melodramatic cheese, the concept, exploring the many different combinations, unlocking extra voice-over after discovering certain truths, the style of all of it. It's a pity that the gameplay requires you to go through 5 maps each time for every single story, when there is such a limited amount of maps in total. Things get awfully repetitive, and as much as I want to see the rest of the stories, the time investment just isn't worth it.
(U)
Steam
ABZÛ
Present from Megan! | Chapter 3

Updated about 3 months ago

If only the controls weren't so frustrating. :| The F310 Gamepad is killing my hand too due to the unwieldy back buttons (just whyyyyyyyyy did you make them like that). Everything else is lovely.
(U)
PSN
Suikoden PAL
15 hours | Lvl 51 | Seek Valley

Updated about 3 months ago

☆☆★★★
(B)
3DS
Fantasy Life PAL
REPLAY. old stats: 70 hours | Lv 60 | Legend Miner, Angler - Hero Hunter, Woodcutter, Cook, Blacksmith, Carpenter, Tailor - Master Alchemist

Updated about 3 years ago

☆★★★★ Its job system and the focus on gathering, crafting and - to an extent - exploring is reminiscent of MMORPGs; being able to set your own pace and goals while multitasking as you traverse the various regions is strangely addicting, with the whimsical and light-hearted story being a nice addition - all the more so due to its focus on joining hands and unlimited potential. Overall, the game manages to stay charming until the end despite not being complex, challenging or novel.

Lethe's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
29 (U)
13.2%
60 (B)
27.3%
131 (C)
59.5%
Wishlist  0 ?         Top-Rated  25 ?????         Master Runs  0 (M)
PlayStation Network 1 (U) 0 (B) 0 (C) 1 Total
PC BEAT 4 (B) 34 (C) 45 Total
Steam 8 (U) 11 (B) 43 (C) 68 Total
Nintendo 3DS 4 (U) 9 (B) 7 (C) 25 Total
Nintendo DS BEAT 3 (B) 11 (C) 17 Total
PlayStation Vita C O M P L E T E ! 12 Total
PlayStation Portable BEAT 1 (B) 2 (C) 6 Total
PlayStation 4 BEAT 1 (B) 1 (C) 2 Total
PlayStation 3 1 (U) 4 (B) 1 (C) 11 Total
PlayStation 2 5 (U) 12 (B) 6 (C) 27 Total
PlayStation 3 (U) 6 (B) 4 (C) 16 Total
Wii 1 (U) 0 (B) 0 (C) 1 Total
GameCube 1 (U) 3 (B) 0 (C) 4 Total
Game Boy Advance 1 (U) 4 (B) 1 (C) 9 Total
Game Boy/Color BEAT 1 (B) 0 (C) 3 Total
SNES 3 (U) 1 (B) 2 (C) 8 Total
Android 1 (U) 0 (B) 1 (C) 8 Total
Browser C O M P L E T E ! 9 Total
All Games 272 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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disjunkt:The fansite (shrine) community I’m in is currently holding an event where we upload our sites incomplete, then gradually release content on them as public works in progress - rather than uploading sites pretty much finished. I’m particip...

Dialogue Box   (add comment)

about 7 months ago

Badges
Master of Unlocking: Majority of games are completed
aww thanks!! ended up liking it a bit too much too
about 7 months ago

Badges
Master of Unlocking: Majority of games are completed
Happy backloggiversary!!
about 12 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Poisoned: 3+ new games in a row
I liked the length and sheer amount of twists (again, a lot of which were predictable) in the last case but I think they really should have waited with the image change for the queen as it makes any doubt she is the villain that might come up during the trial die immediately.

I am torn on Jove since I expected someone to channel him (same with the founder) but at the end I think it would have completely destroyed the impact of the whole Dhurke situation. Presenting the bloodstains (or seeing what conclusion they lead to as evidence) is the only part of the game that got something out of me outside of amusement.

There are probably aspects I still need to comment on but that is all I can think of right now. How do you think the game holds up compared to the rest?


The pursuit theme also lacks punch in my opinion. I don't really get excited when I hear it. If there is one thing I'll have to give PWvLayton then at least the pursuit theme was very good.

Special Episode spoilers: Not going to go all out talking about the case but the decisive evidence doesn't really make sense, does it? It is stated that the police determined the shape of the object to have been the same for both hits so I assumed the corner of the stand was used because otherwise it would have just been a mostly flat surface. In the end it turned out to have been exactly that flat surface which could have come from anything else on the ship. This was actually the reason I initially assumed that everything was just an accident and the storm that happened actually caused him to hit something and die. Since nobody knew about the Time Keeper opening as well there is no real reason to assume that the victim had been hit with it twice. There was also no blood on it at all so that is already weird.
The Time Keeper itself as a piece of evidence also has a problem. It is never explained that it actually does something so how are you supposed to figure out that that is what you have to present because it "might have a clue". Nick doesn't know this either so his thought route and conclusion don't make much sense.

About the case itself there is the whole memory problem which became obvious early on.

I think recently there has been a problem with too "villainous" culprits. It is always very obvious who is guilty which wasn't the case that often in the trilogy. I like figuring out who did it instead of just how they did it.
about 1 year ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Poisoned: 3+ new games in a row
DATZ IS 46!?

Ok, at least he actually looks like it in the cutscene

Case 5 Spoilers: I guess Ace spoiled me on the twist since I deduced that Inga had that face disorder since you met him the second time because he couldn't recognize Nick immediately.

Ending spoilers: Well, at least they heard me and are going to tell Apollo and Trucy. With the whole ending I now want to know how they do the next game. Maybe now that there is one person less in the office, Athena actually gets more cases and gets over her confidence issues. Now that they've actually saved a whole country, I wonder what heights the final case of the next game is going to escalate to.

Whole game: After beating it the most opinions I read hold this game higher than Dual Destinies but I think I have to disagree. First of as I mentioned before, I like the entries in the series that have more connected cases with some kind of frame like DD or T&T.
Again as mentioned before I think that a lot of the twists were very predictable and, while it somehow took me 8 more hours to beat SoJ than it did for DD, the cases felt very short most of the time.

I don't know why but somehow the whole revolution aspect sort of bored me until the final case so I didn't feel much impact from the whole resolution of the 3rd case. There is also the problem that you barely get to know any of the characters you are supposed to feel bad for in that one.

The return of Maya seemed like something they would do something big with and while she theoretically played very big roles in some cases overall, it was mostly through channeling others which doesn't really giver her much screentime. The other character appearances were really just short cameos which is completely fine and really the only way it can be done with such a huge cast that has been accumulated by now.

Nahyuta is a very boring prosecutor. From beginning to end all he does is insult whoever you are playing as and telling you to give up. Sure, it was said that he leads the whole trial and can predict everything but literally every other prosecutor has his "just as planned!" moments which leave him without much of an interesting personality. At the end he gets redeemed but I barely cared about him as opposed to Rayfa. Simon might be over the top but I think he is really enjoyable and actually has importance to the plot instead of sort of just getting swept along with it.
about 1 year ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Poisoned: 3+ new games in a row
As I said before I think this one is a bit too predictable. The first case shows you the culprit as usual, the second one has an incredibly obvious one (and the hook on Reus' back makes the how at least somewhat clear), the third case at least makes the murderer (the statue I mean) obvious as well (i was only confused because the priest running at the statue looked more like floating) and there aren't enough characters in the 4th one to not make the culprit obvious just by elimination and precedence. Thankfully I can't predict the 5th one since I expect a lot of crazy stuff to happen as usual.

Sometimes long cases can get really annoying (like Big Top) and I have to admit that I sometimes felt disappointed when a trial didn't actually end in a verdict. In general I agree with longer cases being better but I think cases aren't allowed to be longer than two days anymore. Wasn't almost every trial before Dual Destinies at least two days long? If someone wants to get into the series and is actually in the right mindset, they probably won't mind the length of the trials since I don't think they ever feel like they drag on for no reason. However I do think that the investigations can be a bit too long sometimes since I find myself enjoying the trial parts way more. Of course you get a lot of character interaction outside of the trials which is nice.

Dual Destinies definitely had a more interesting complete package premise with the bombing framing everything. Spirit of Justice goes back to the final case being mostly isolated from the rest outside of occuring characters. As mentioned this of course leads to many strings needing to be tied up.

Also, when will Nick finally tell Apollo and Trucy that they're siblings? Dhurke is getting dangerously close to getting them together so I hope something happens. I also hope that that whole plotline is actually mentioned again but I wouldn't count on it.
about 1 year ago

Badges
Minion of Bak'laag: 100+ unfinished games
Poisoned: 3+ new games in a row
Oh, yeah, I've actually seen all of those points before, I just forgot about them. Most people probably not getting all of the gold files is a pretty weak excuse in my opinion. This actually goes with his apparent problem of not knowing what his actual audience is. Pretty much any mystery VN type game has some kind of ridiculous prerequisite to reach the actual true ending so making one that is just not canon so that those who don't do everything don't miss out on anything is sort of lazy. I understand the whole hope thing but couldn't you have just added to the regular ending? Tease the third game maybe? I also don't really get what he means with his last comment on Kyle.

My problem with ? having anything to do with ZTD is that he is actually an established character that wouldn't do any of those things but as he said that is just one interpretation.

Rayfa always seemed to be at least interested in Nick outside of just monitoring him but her upbringing obviously made her hide that. She feels like a sheltered child that is honestly just curious. It never seemed to me like she was actually hostile towards him, she just didn't know any better. We don't really see her alone with other people but it seems like Nick is the one person that can actually get under her skin and break the high and mightyness. As you said I was looking forward to her development which was one of the many things I mentioned need to be wrapped up in the last chapter.

In older games I've actually missed evidence sometimes but in the newer games they just highlight everything you can interact with. You are right about the locks which almost always needed further investigation after their introduction to actually break. Of course you also had the life meter which then carried over to the trials. I think the locks are pretty much just a mandatory cameo at this point because I could also unlock all of them immediately.

I'm only up to Sarge at this moment so I have yet to struggle.

When case 4 began I was surprised that there wasn't an investigation so I just assumed that it would lead into the 5th case like in Dual Destinies but then it ended. I liked the interactions between Athena, Simon and sometimes Nayuta but it really only felt like they absolutely had to put them into the game since they introduced them so they did a quick filler case. For a psychologist Athena sure has problems with pressure.
The truth is this: My love for you is the only empire I will ever build.