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Selected thoughts on games I have played can sometimes be found on my gaming blog and as Backloggery mini reviews.
Terranigma, Grandia, The Legend of Dragoon, Final Fantasy IX, Final Fantasy X, Wild Arms 3, The World Ends with You, Radiant Historia, The Legend of Heroes: Trails in the Sky, The Legend of Heroes: Trails of Cold Steel, Odin Sphere Leifthrasir
Phoenix Wright: Ace Attorney, Aquaria, 999: Nine Hours, Nine Persons, Nine Doors, Ghost Trick: Phantom Detective, The Dark Eye: Memoria, CUPID
Final Fantasy VI, Digimon World 3, Fire Emblem: The Sacred Stones, Pokémon Mystery Dungeon: Explorers of Sky, Final Fantasy XIII
I need to have everything, I need to know everything - I can't stand the thought of not having explored everything there is to explore, not having experienced everything there is to experience, but at the same time, I am so easily overwhelmed and stuck between appreciation and obsession. The result: I often stop playing randomly right at the last part of a game after having played it ceaselessly for quite some time.
Adding to that, it just doesn't feel right to continue playing where you left off if much time has passed since, as to me, it is the journey and the experience that comes with it that are important - and it is precisely the spirit of the journey that would be lost if I were to continue in such a manner. The consequence of this is my replaying those games from scratch, over and over if need be whenever such a break has taken place. ... Which unfortunately becomes depressing after a while.
I mainly play RPGs as their length and elements let me treat them in a way similar to how I treat fantasy books: To me, video games are yet another medium to tell a story, in a way that differs from, for example, books or movies, due to the multiple layers available to them. Thus, the most important elements to me are story, world presentation, character development and character interaction, with the fourth turning out to be unsatisfactory to me very often, yielding to, for example, story progression. There is no such thing as a journey in a group with no interaction - short breaks from the travelling are necessary every now and then and providing insight into how party members treat each other is crucial to underline both their bond as well as the journey.
To illustrate: Openings that convey the spirit of the journey splendidly are, in my opinion, Wild Arms, Wild Arms 3, Tales of Symphonia and Final Fantasy X, while Final Fantasy IX, Grandia, Tales of Symphonia and Trails in the Sky make an effort to illustrate the bonds between the characters outside of mandatory plot points by showing us their conversations, both carefree and thoughtful, through additional scenes or NPC conversations.
There might be some games that are listed as completed, but lack minor things - the reason they're marked as completed anyway is for my own reference because I consider what's missing insignificant, which in turn depends on how the game in question values those elements.