Xeogred's Status
Unfinished ?No significant accomplishments.
Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.
Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
104 |
1 Unplayed
1% of Unfinished 0.1% of Total |
8.9% | |
660 |
|
56.3% | |
408 |
|
34.8% |
Wishlist 4 Top-Rated 35 Master Runs 10 |
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Finished X8, tis a total step up. Still some frustrating stages, but the bosses are way better and Axl is a little more differentiated. His copy ability is still just gimmicky though. Also, X's armour(s) kick big-time ass. +Vile. Premise is incredibly stupid, like why give every reploid a copy ability? That sure won't back fire! And do they become as strong as who they copy? Then what's the point of the originals? I dunno it seemed stupid, but the overall game was definitely not bad. Like many 2.5D games though, unlike the God SNES Games, it can be hard to tell hitboxes a bit. Like, generally it's obvious, but the SNES X games, NES Classics etc are all pixel perfect. Harder to do in 3D so there are times where it's like "wtf that hit me" etc.
My overall order is X1=X2=X3 > X4 > X5 = X6 > X8 > X7 (maybe)
I liked Command Mission, I thought it was pretty fun. Music and boss battles were good, but it's been a while since I played. Scarface was a pretty cool but underutilized baddie.