KitsuneKinomi's
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(U)
3DS
Etrian Odyssey Nexus
[Labrynth: 7][Floor: 1] The Sea Fariers are kind of intersting, certaintly fit the Norse Theming of some of the games.

Updated about 2 days ago

(U)
PS4
Yakuza Kiwami
[Chapter 11] Sad day T~T Achievements: 29 / 55 (53%)

Updated about 3 days ago

(U)
PS4
Utawarerumono: The mask of Deception
[Last Encounter: The Prisoners] No one does one sided fights quite like Utawareru. So satisfying. Achievements: 24 / 44 (55%)

Updated about 3 days ago

KitsuneKinomi's Status

(U) Unfinished ?No significant accomplishments.     (B) Beaten ?The main objective has been accomplished. Usually marked by the defeat of a final boss and/or viewing of credits.     (C) Completed ?For games which are 100% done. All extras and modes have been unlocked and finished. All significant items have been collected.
296 (U)
  275 Unplayed  
92.9% of Unfinished
36.1% of Total
38.9%
379 (B)
49.8%
86 (C)
11.3%
Wishlist  95 ?         Top-Rated  71 ?????         Master Runs  2 (M)
Nintendo Switch 7 (U) 11 (B) 0 (C) 20 Total
Switch Downloads 1 (U) 3 (B) 2 (C) 7 Total
PlayStation 4 25 (U) 16 (B) 6 (C) 64 Total
Wii U 6 (U) 11 (B) 3 (C) 21 Total
Wii U Downloads 3 (U) 0 (B) 0 (C) 5 Total
Wii 5 (U) 15 (B) 2 (C) 23 Total
GameCube 1 (U) 33 (B) 6 (C) 40 Total
Dreamcast BEAT 6 (B) 1 (C) 8 Total
PlayStation 2 6 (U) 2 (B) 0 (C) 8 Total
Nintendo 64 1 (U) 13 (B) 5 (C) 20 Total
PlayStation BEAT 2 (B) 0 (C) 2 Total
SNES 6 (U) 12 (B) 9 (C) 32 Total
Genesis / Mega Drive 7 (U) 2 (B) 2 (C) 11 Total
NES 12 (U) 3 (B) 0 (C) 19 Total
GOG.com 49 (U) 21 (B) 6 (C) 85 Total
PC BEAT 7 (B) 2 (C) 10 Total
Steam 89 (U) 79 (B) 11 (C) 379 Total
Nintendo 3DS 25 (U) 38 (B) 7 (C) 75 Total
3DS Downloads 3 (U) 10 (B) 3 (C) 23 Total
PlayStation Vita 4 (U) 1 (B) 1 (C) 12 Total
Nintendo DS 13 (U) 25 (B) 3 (C) 43 Total
Game Boy Advance 8 (U) 30 (B) 5 (C) 45 Total
Game Boy/Color 2 (U) 4 (B) 0 (C) 7 Total
Game Boy 1 (U) 7 (B) 2 (C) 10 Total
Plug-and-Play 20 (U) 3 (B) 1 (C) 51 Total
Virtual Console (WiiU) BEAT 2 (B) 2 (C) 5 Total
Virtual Console (3DS) 2 (U) 14 (B) 6 (C) 32 Total
Virtual Console (Wii) BEAT 4 (B) 1 (C) 5 Total
Android BEAT 5 (B) 0 (C) 6 Total
All Games 1068 Total
?Use this field to quickly search your backlog. If you enter in a single letter, you'll get a list of all the games you own that start with that letter.
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about 4 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Jet Set Radio
This is a game I knew by reputation for years. I finally tried it in 2013 and loved the first chapter but things got busy and I never got back round to it. I've honestly been avoiding it, because it's build up so much clout in my own mind that I was afraid it wouldn't live up to expectations...

Graphics 95%
The cell shaded art style has always jived with me. The bright saturated colors are just so fun and happy, and for this game in particular it makes such a good contrast to the drab punk athletic that we usually get. The animations are all nice and varied lending some personality to the characters.

Sound: 95%
The OST for this game is one that I'm very familiar with. I've been listening to it for years, I already know I love it. The remix heavy synthetic music isn't something I'm always into, but it works so well for this game and it just grows on you so much. I also can't get enough of how they fade between songs well playing a level, it just, grah so good!

Controls: 80%
You don't control the tricks you do. This is something I could see being a sticking point for many people, but for me it makes the game much more about plotting your route, avoiding enemies and just being stylish. It also makes it so you really only need the jump button outside of the tag button. It's simple but allows for the game to really dig in.

Gameplay: 70%
There are really only two mission types in the game: tagging walls and tagging people. The interesting part is trying to get through levels in the best way possible and learning all the little tricks. I do kind of which there was a little bit more, but what is there is so good that I don't really mind.

Story: 50%
I'm honestly shocked there was a story beyond the GG's just being cool dudes hanging out and protecting their turf. It's kind of random, and is told to you really piece meal. Honestly I think it would of been better if they left it out and didn't start getting conspiracy theory stuff in there.
about 4 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Mystical Ninja Staring Goemon
A game that I rented quite a bit as a child that I finally picked up. Despite renting it many time I never got all that far but it was still one of the games I remember most form the Nintendo 64. Having finally played it I ended up with some mixed feelings about the experiance overall.

Graphics 65%
For the N64, these are pretty good. All of the character designs are interesting and unique. They modeled the feel of the Super Nintendo games perfectly. Making me feel nostalgic for two games at once which was kind of neat.

Sound 75%
Most of the songs are really well done, reminding me of the setting and, again, calling back to the earlier games in the franchise. There were a couple that were kind of rough to listen to, but overall I really loved the sound track.

Gameplay 50%
This game ended up feeling kind of weird. It wants to be a 3D mascot platformer, but it also wants to be Zelda in places. The puzzles were always stupid simple, or look up a walk through without much middle ground. The platforming made me remember how nice Mario 64 really was for the time. The camera is always trying to fight you, and the jump was pretty inconsistent. The mecha battles were a ton of fun, but as with most games of the era, you need the manual or a kind soul on the internet to explain the controls because tutorials don't exists....

Controls 35%
I mentioned this already in the game play, but the jumping and camera controls are insane even for the time. Running jumps are pretty iffy, and they are often required. The buttons all have sane mapping, it's just the responsiveness is pretty poor. The camera doesn't like to clip through walls, which is fine in theory, but it makes tight corners that are just impossible to deal with. It also takes to long to center the camera behind your character....

Difficulty 70%
Even with the controls I just mentioned the game is pretty easy to beat ultimatly. You might fail a platforming section, but that never sets you back too far back. The difficulty was pretty smoothly paced as well, ramping up a little at a time. Making a nice enjoyable ride.

Story 30%
I'm pretty sure this was a bad translation. Nothing made any sense, and several times it just tells you to go to the fortune teller, which I'm not a fan of. It was kind of charming in the 'lol random' way at times, but for the most part I found it kind of unsettling.
about 7 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Octopath Traveler

Graphics: 90%
A beautiful blend of 2d sprite work with 3D backgrounds. This game accurately brings out the feeling of those SNES era games well giving it a gorgeous makeover. There is one major area of improvement in that the spirits animations are fairly basic, and I know they could have done better. It's a fairly minor complaint overall though.

Sound: 95%
Yet another area where the classic sounds of the SNES era JRPGs have been captured and given a facelift. This sentiment didn't start with me, but it really is how you remember the old music instead of just making some 16-bit renditions.

Gameplay: 80%
This game took a similar foundation to Bravely Default but ran off in another direction. It uses a brake system, where pressing enemy weakness will cause them to take even more damage as well as lose a turn, additionally every turn you gain one BP which you can use to increase the power of a particular action, making combat really engaging. The major downside is the level curve is quite bad. Sometimes combat will take ages because you are under leveled than you'll be so over-leveled for a boss that you kill him in the first cycle.

Control: 50%
The game can be pretty stiff sometimes. I tried with a pro controller, and the joycons and found myself making incorrect actions every now and then. They also could have used more options for controlling the encounter rate, as well as speeding up combat somehow.

Story: 60%
At the time of this review, I have not done the post-game content. However, I have finished all 8 characters paths. Each character has an interesting little arc they go through, with some of them tieing together in interesting ways. Unfortunately, they don't interact with each other much, and the story isn't fleshed out a ton outside of their rather short chapters. I feel this could have been better if there was some grand narrative weaving through the whole things. If that's what int the post-game it should have been more obvious from like Chapter 2 instead of Cliffhangers for some Chapter 4s...

Overall: 80%
Where this game shines most is in its stunning visuals and music. It captures so much nostalgia and makes a better product that could be made at the time. However, a fairly light plot and sometimes finicky controls tarnished the experience overall for me.
about 7 months ago (edited)

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Human Resource Machine

Graphics: 55%
I'm not a fan of Tomorrow corps aesthetic at all. I can see why some people really like it, but it really only clicked for me in World of Goo. It definitely conveys the themes they are trying to get across so I will give them that, but it's so dreary, depressing, and unsettlingly that I just can't get past it. It is the main reason I can't get into their games anymore.

Sound: 35%
Very light background music, one main jingle that I honestly couldn't tell apart from any other Tomorrow Corp game. It's a far cry from the World of Goo soundtrack...

Gameplay: 75%
This game is glorified Assembler challenges with a Tomorrow Corp coat of paint. That's not a bad thing, in fact, this is more fun and accessible then opening a programming book any day. If you've ever wondered about programming (at a very low level) or the limitations of all computers, give this game a whirl and you'll be shocked that we get anything done at all.

Control: 75%
The core is drag and drop programming, with an animated execution process. It makes it pretty simple so for those who don't want to keep a bunch of commands in their heads. I do like that the comments you can leave and variable names are sloppy and terrible because you have to write them out with the mouse. It's a nice touch.

Story: 80%
What's there is pretty fun. It's very light but gets its message across as always. If you're technically inclined you probably already know the message and laugh.

Overall: 60%
I had fun with it, even for a puzzle game I didn't get really that frustrated with it, although I suspect that has to do with my background in the subject matter. It's a very good game if your interestest in really understanding what's going on inside a computer, but the aesthetic just really drowns out most enjoyment I could really get from it.
about 8 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Hollow Knight

Graphics: 65%
Possibly the weakest aspect of the game in my eyes, Hollow Knight has a cartoonish art style that doesn't look especially bad, but I wish they had done a touch more with. The character design varies pretty wildly too with some characters being really well detailed and evocative and others just kind of... being there.

Sound: 80%
When I first started the game I was a little worried about the soundtrack. Most of the tracks seemed kind of airy and atmospheric, fitting, but not always my thing. However, I was blown away by some of the later tracks and it really made up for it. The sound effect design was also spot on making interactions feel very solid.

Gameplay: 100%
Primarily a Metroidvania game, it sees you exploring a deeply interconnected nest of levels unlocking powers to be able to explore radially more of the map as time goes on. One area that Hollow knight shines in is it's non-linear approach to this genre, certainly not the first to allow you to do things in nearly any order, but many Metroidvania's have only one main critical path, and you have to exploit your way off of it if you can at all. However, Hollow Knight has many different paths, with tricks and secrets ensuring that there really isn't a 'right order' to the game.

Control: 90%
Where most Metroidvania games have very loose floaty controls, Hollow Knight has very tight controls, almost like a precision platformer. Because of this, the bosses and platforming challenges can test a players skill to a much more precise degree without being overly frustrating.

Story: 80%
The overall story isn't blow me away amazing, although I liked several of the NPC, particularly Hornet. However, the way the story is delivered, through hidden events, bestiary entries, and cryptic dialogue is straight out of Soulsborne. I did find this one a bit easier to piece together since you are directly told certain key events if you find the right thing.

Overall: 95%
This is the third indie game I've played this year that I consider one of my favorite games of all time, the others being A Hat in Time and Iconoclast. This takes three of my favorite Genres; precision platformers, Metroidvanias, and Soulsborne; and combines them in a wonderful way.
about 8 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Zelda II: The Adventure of Link

Graphics: 60%
It was interesting seeing them take the side-scrolling segments from one and try to make it an entire game. It's a little rough around the edges but not horrible.

Sound: 70%
The songs are all pretty good. The dungeon music is especially good, with them remaking it for the Hyrule temple stage in smash.

Gameplay: 80%
It's an action RPG on the NES. That's crazy. They took the formula that mostly worked in one and applied it to a different gameplay it ended with a pretty fun game in the long run. The difficulty curve is bad though with the beginning and end of the game being way harder then they should be.

Control: 70%
It takes a while to get used to, but once you get the moves down they are pretty intuitive and make the game really feel nice to play.

Story: 60%
I don't have the manual so I don't know all the story, but what's in the game was alright. The biggest problem was that I never found the hint for Bagu so that would have been nice other than that everything was telegraphed.

Overall: 75%
It's not nearly as bad as I thought it would be. It's pretty brutal near the beginning and end, but if you can look past it this is one of the better games on the NES honestly.
about 9 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Just Shapes and Beats

Graphics: 80%
The core aesthetic of the game is using simple polygons for pretty much everything. With only two colors, magenta and cyan. This works out great since it makes the contrast really high and so it's easy to track where you are on screen even if you are focusing on your square.

Sound: 90%
A sample of some great techno music that ended with me checking out a few new artists. Because the songs are mostly crafted instead of generated, at least from what I can tell, it makes things happening to the beat so much more punchy really driving the songs home. There is even a secret song that had me flipping out for how awesome its inclusion is.

Gameplay: 80%
You dodge magenta shapes well trying to make it to the end of the song. It's pretty straightforward but ends up being very engaging as the difficulty of the songs ramps up. You are given a short invulnerability dash that helps you out of tight spots that fit pretty well.

Control: 50%
I played this with both analog and digital controls and didn't think either was particularly good fit. I think the analog fit better, but I still found myself carinining around a bit more then I thought was necessary.

Story: 70%
It's a story told with very, very, few words, and that worked. I liked some of the theming that went on in the story, with one boss fight particularly standing out for the buildup to it, the song choice, and the resolution all being nearly perfect. I still have the song stuck in my head thanks to it.

Overall: 85%
It's a great little rhythm game that doesn't require you to be good at rhythm games. If you like techno music then I would say go get it now. I doubt you will regret it.
about 9 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Starbound

Graphics: 85%
Two things, in particular, stood out to me. The first being the creative and varied biomes that you can end up finding in space. I really feel like most of the fun is just seeing what might be on that next planet and the implementation of them didn't let me down in the slightest.
The other area is the lighting, which is very impressive when compared to its peers. Especially later in the game when your start radiating light, it's really impressive to see just how well the game handles light sources.

Sound: 75%
I like a good portion of the music for this game, I think it's well put together and pleasant to listen too... but I feel the bulk of it is not very fitting for the game. In the end, I ended up turning the music off more often than not to listen to my own.

Gameplay: 90%
This is a mining/crafting game in the same line as Terraria, only here you have an entire galaxy to fly around in, discovering all sorts of wacky things. In addition, this has quality of life features that I really think should of made into Terraria.

Control: 80%
The controls are pretty natural once you get them down, but they are pretty bizzar compared to most keyboard and mouse affair. I did end up having to remap one key because I kept accidentally pressing it but that was more on me.

Story: 70%
I'm shocked this game even had a story. With MineCraft and Tarria it's such a loss connection of things to do. Here there is tons of lore, a main quest line, and friendly NPCs. It's quite nice even if not the most original story ever written.

Overall: 90%
I bought this the day it came out on early access. Years ago. I played it for about 40 hours doing nothing but exploring. I've now returned and my goodness it's gotten so much better. I'm honestly shocked at just how good this game is.
about 9 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Metal Gear Rising Revengance

Graphics: 70%
Par for the time I felt like they were doing a good job with the character modeling making everyone pretty interetesting looking. The big push was obvious how many tiny chunks of a thing you could have on screen at one time, and it is indeed impressive.

Sound: 60%
The soundtrack wasn't horrible, but it was a lot of very grungy rock which I'm not usually into. So, as a result, there wasn't a ton of music I actually liked listening to. The one exception might be Mystrells theme, but that was only used twice.

Gameplay: 90%
Platinum really knows how to make a game. I really liked the flow of combat, thanks in large part to how much fun blade mode actually is. I doubt I would ever get good enough to excel at this game, but I felt like I was doing awesome on Normal mode.

Control: 70%
The controls are pretty simple and easy to wrap your head around. With the exception of parry which is a little confusing. The big misstep is that the tutorial only teaches you about the basics, and then later when you unlock some more advanced moves you have to drop out of the story, go to the menu and then you can do the tutorial.

Story: 70%
It's a super hammy story about child soldiers and the good effects of a war economy, I expect no less from a metal gear game.

Overall: 75%
I had a blast with this game, and I always knew I would like it. I just needed to get around to playing it.
about 10 months ago

Badges
Minion of Bak'laag: 100+ unfinished games
Consider Yourself a Hero: Majority of games are beaten
Treasure Hunter: 1000+ games
Detroit Become Human

Graphics: 80%
Definitely a good looking game on most fronts. Some of the animations could be a little stilted and characters interactions with items could at times be laughable, but the models and environments all looked very nice.

Sound: 70%
Nice score, that fit the game well. It was used pretty sparingly, with even the tracks we did have blending into the background. However, I think that worked in the games favor overall so I'm all for it.

Gameplay: 40%
It's a QTE game. It's pretty good at it, being fairly forgiving and not trying to psych you out too hard. But I don't think that this is a super engaging form of gameplay even if it fits this game well.

Control: 80%
For a game about QTE's they did a good job keeping you on you're feet. With button presses, stick inputs, even gyro inputs. There are times you use the touchpad, though never in a particularly stressful situation.

Story: 95%
All of the marketing, and just the general theming of the game I fully expected to hate my time with this game. However, I was really surprised at how invested I became over the course of the game. The branching choices were implemented very well, making the game very replayable.

Overall: 85%
I really had a good time here, and I'm so happy I decided to give it a go instead of just hating on it without actually understanding it. I'm not sure I've swung round on QTE games in general, but I'll certainly be coming back to this at some point, and it even has me excited to play Heavy Rain.
The Backloggery